
I think that's an okay niche in this kind of game.There came to a point in the game where I had to remove all the lepers in my party because I just find them completely underwhelming. The Leper's sort of like the Antiquarian, where he has a place in that framework but you'll eventually start dismissing them past a certain threshold. The Leper isn't my favourite class or anything, and his usefulness does tail off steeply at higher tiers and higher difficulties, but the starting player still has to get to those higher tiers. Yeah, there are definitely fights where the Leper is a complete waste of time- the Hag and Brigand x-Pounder most glaringly, where a Leper taking up a spot can absolutely get you killed- but every run isn't a boss fight, and there are times where a Leper being the last man standing in a fight where you've had some bad RNG luck is what's going to let you eke out a win. The Leper's a dungeon crutch, not a boss slayer (although he can make you some decent money if you use him to blow up the Prophet's pews). A Leper's crits can make up for two or three misses, and against certain enemies, having a big slab of self-healing meat at the front of the party shouldn't be underestimated, since that means you can spend the resources you'd spend healing the Leper on someone else- which includes camping points. shuffling their order and taking out the front two rows first, then the Leper can be very effective, especially with a high crit rate since that takes some of the edge off of his high miss rate, and especially if you're also buffing his accuracy at the same time.


If the Arbalest is a sniper, the Leper is a conveyor belt, and if you build your party around kicking the enemy formation's legs out from under them, ie.

Despite self-sufficiency being the Leper's thing, you still have to build around that character. He's not wrong, the Leper is pretty situational, but I think part of the problem is undervaluing things like Dodge and Crit and other characters' marks and stuns, and overselling the need to take out the back row first. I think this guy is missing that part of the design of some classes is to act as bait- the Leper looks like he should be your go-to guy to the starting player, 'holy crap, why is this guy so tough and strong and- wait, why does he keep missing, why is the enemies' back row picking away at my back row, why isn't this easier?' That sort of thing.
